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              Net Fest 1998 
              The fest meets kept getting bigger but less often. The addition 
                of the Sega Saturn console introduced the game Bomerman into the 
                fray with a 7 or 8 player hookup. Bomberman rounds are very cool 
                with that many players involved. A couple strategy games started 
                sneaking into the play lineup, such as Command And Conquer, War 
                Craft 2 and eventualy Star Craft. Star Craft rounds quickly became 
                notoriously long and very involved, which is why they usualy happened 
                later on during the event (usualy starting around 3:00am). The average machine also got better with the mean being a 200Mhz 
                AMD or Pentium, Voodoo or Voodoo2 chipset graphics cards, and 
                even a 10-Based T network connection. Win95 games became more 
                interesting when Quake 2 and Unreal came out. These games are 
                pleasently simple to get started as anyone can join a game in 
                progress as they arrived, compared to several tries to get 8 people 
                started in Duke Nukem. (:
 
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            |  Left to right: I Dunno, I Dunno,Windsinger
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            |  Left to right back: I Dunno, Shroud, I Dunno, 
                Windsinger
              
              
                Front center:I Dunno
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			|  Date Unknown!
 This net fest was at Powerslave's parent's new house before they 
                moved in. We did Quake 2 a lot at this one, which officialy starts 
                the Quake 2 gaming for us I suppose. There was a big issue with 
                trying to get a bunch of network cards to work for the longest 
                time, some were extras Windsinger brought over, others were just 
                troublesome.
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            | Teufel at his console. | Kasta at his. |  
 
              
			|  Date Unknown!
 This net fest was at Teufel and Kasta's place. I don't remeber 
                what what on here specificly. I do know we did Unreal, which was 
                pretty cool. It was an unstable game to network, but the weapons 
                were very cool in it. The unstability of the networking in it 
                though kept us from playing it more often at the fests.
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